Revisions of rpcs3

Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1078445 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 4)
- Update to version 0.0.27~git20230411:
  * Update to LLVM 16.0.1
- Update to version 0.0.27~git20230409:
  * remove unnecessary pointer bitcasts
  * Updated BUILDING.md according to the changes made by #13622
  * Fix BUILD_LLVM option
  * Improve cellMic and sys_usbd thread scheduling
  * Add alternate 3D display modes (#13582)
  * cellGcm: add more enums
  * llvm: fix submodule path
  * rsx: Add a clip_width workaround for some buggy games
  * Update to LLVM 16.0.0, switch to upstream LLVM
  * Update dependencies
  * Fix emulator crash when stopping emulation after being paused (#13530)
  * sys_fs: Implemented CELL_FS_PATH path-as-device support
  * sys_fs: Fix warning C6262
  * sys_fs & VFS: Misc bug fixes
- Update to version 0.0.27~git20230331:
  * Add Qt Creator .autosave files to .gitignore (#13597)
  * cellMusicExport: first implementation
  * cellPhotoExport: add funcFinish check
  * Fix mic thread usage
  * vk: Fix vendor detection for apple
  * vk: Obey safe/unsafe hint for D16F emulation
  * Increase delay for GHL and TT int transfers
  * cellMic: fix registration index
  * cellAudio: silence cellAudioSendAck and add pseudo code for it
  * cellAudio: re-use event_sources array
  * cellMic: use fixed index for devices
  * cellMic: wait for registration of multiple input devices
  * cellMic: add some additional error check and silence log spam
  * cellMicGetSignalState: fake some more values
- Update to version 0.0.27~git20230325:
  * Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243)
  * Fix inaccuracies pointed out by PVS-Studio
  * vk: Separate vertex and fragment stage push constant updates for overlays
  * Fix an emulator crash in Emulator::SaveSettings (#13567)
  * Fix timeout spam from signaling
  * Savestates: Fix deadlock on savestate load
  * cellFsReaddir: Fix termination sequence
  * Add buf_to_hexstring
  * Invite changes
  * Fix recvn high cpu usage
  * Signaling: report status inactive on unknown connection
  * Fix timestamps in signaling_handler
  * Trophies: log more specific errors on install failure
  * Use relative urls in .gitmodules
  * use new LLVM API in SPURecompiler
  * SPU LLVM: fix regression from #13500
  * llvm: update code to new API (#13500)
  * Fix hid_pad_handler
  * Add missing spinning icon from resources
  * PPU: Do not break on unexpected TOC (#13490)
  * Add better error handling for RequestSignalingInfos
  * Use NBIO for RPCN
  * cellSaveData: Slow save completion
  * hid: try to fix linux
  * cellVdec: revert RGBA alignment change
  * Use win_error for WSAGetLastError
  * overlays: apply message fade in during lifetime extension if necessary
  * overlays: refresh existing compile message expiration
  * overlays: properly remove outdated messages from the queue.
  * overlays: add ppu compile message if the progress dialog is unavailable
  * Improve some decryption log messages
  * patches: fix move_file/hide_file error
  * hid/ds4: add logging for PID and VID
  * Windows: log more descriptive errors
  * Qt: Disable some network settings in global config. Re-enable RPCN in global config.
  * VFS: Fix mounting non-existant paths (#13488)
  * Fix wolfssl connect
  * Patches: Virtual move/remove game files patches
  * rpcn: throw exception when using rpcn features without a proper config
  * Qt: disable psn setting in global settings
  * cellMic: random improvements
  * pkg install: return correct error if possible. Add more early outs and skip workers on error,
  * rsx: Implement deferred buffer allocations for GPU write
  * rpcs3_version: Bump to 0.0.27
  * Update FW 4.90 Latest Version
  * [3rdparty] update cubeb
  * cellRtc: fix out of bounds write
  * rsx: Workaround for clang build
  * rsx: Use simple_array for basic array of integers
  * rsx: Use emplace when constructing in-place.
  * rsx: Use non-owning container to ellide a derpy allocation with msvc
  * Debugger: show CIA in register view (#13462)
  * Update SPUThread.cpp
  * cellMsgDialog: fix use-after-free
  * overlays: hotfix for return_code lifetime
  * cellSaveData: get rid of g_last_user_response
  * input: disable ldd home menu for now
  * cellVdec.cpp: use lock_unlock instead of lock_guard
  * fix out-of-bounds in VKGSRenderTypes.hpp
  * fix: back() called an empty string in PPUThread.cpp
  * fix use after move in cellVdec.cpp
  * Fix for Windows ENOTCONN on connecting socket
  * rsx/overlays: Handle corner case where thread signal happens just before pop_all is called.
  * rsx/overlays: Fix emu close
  * Fix Visual Studio 17.5.0 compilation
  * main: set locale to C before doing anything else
  * config: try to fix float locale issues
  * Qt: try to fix QString::toDouble locale nonsense
  * Forces local IP to bind address if set
  * overlays/manager: Explicit ctor for the input context
  * [overlays] Implement input suspend+resume
  * rsx/overlays: Enable input hijacking
  * rsx/overlays: Fix clang/msvc build
  * rsx/overlays: Add a name to the input thread context
  * rsx/overlays: Remove some unused thread declarations
  * rsx/overlays: Use lf_queue for a lock-free stack implementation
  * rsx/overlays: Fix build
  * rsx/vk: Remove stale include
  * rsx/overlays: Fill in the user response when message dialog input loop exits and we're in blocking mode
  * rsx/overlays: Fix crash
  * rsx/overlays: Simplify attach-thread-input API
  * rsx/overlays: Putting it all together
  * rsx/overlays: Refactor and implement callbacks for input token
  * Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context.
  * fix some warnings
  * fixed_typemap.hpp: static allocation for m_init
  * patch_manager: fix focus loss during config value editing
  * patch_manager: add more decimal places to spinbox
  * patch_manager: check config values before applying them
  * patch_manager: change wording
  * patch_manager: allow multiple dynamic values
  * patch_manager: Add dropdown labels
  * patch_manager: add more dynamic to dynamic patches
  * patch_manager: add ability to add dynamic patches
  * fix some warnings
  * VS: fix miniupnp dependency
  * cellMsgDialog: Improve some logging and localization
  * overlays: add internal lock for progress bar texts
  * overlays: use array for progress bars
  * sys_game: LV2 board storage minor fixups
  * rpcn: signaling handler improvements & upnp
  * Fix boot by RPCS3_GAMEID constants
  * PINE: Fix crash on exit (#13409)
  * cellVdec: align RGBA/ARGB strides
  * cellVdec: fix au_count race condition
  * PINE: fix error format function
  * fix order of static initialization: add comment
  * fix order of static initialization
  * Create TEST12345/USRDIR for test elfs
  * Remove whitespace
  * Qt: save last gs_frame screen and re-use it in no-gui mode
  * Qt/CLI: Add option to select a screen for the game window
  * Qt: move fullscreen cli arg from global to gs_frame
  * Fix C00 boot from external HG games
  * Debugger: Print error codes stored in GPR
  * cellPad: move CellPadData to pad_types for convenience
  * cellPad/vsh: fix PS button recognition
  * cellPad/vsh: fix sixaxis interaction
  * cellPad: allow opening the home menu with ldd pads
  * cellPad: add sanity check for indices in cellPadLdd functions
  * cellPad: simplify some code
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1066622 from Factory Maintainer's avatar Factory Maintainer (factory-maintainer) (revision 3)
Automatic submission by obs-autosubmit
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1064233 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 2)
- Update to version 0.0.26~git20230205:
  * cellVdec: Fix AU decode count on callback (#13342)
  * CLI: add option to boot rsx capture
  * Clarify unknown type log message
  * Replace std::filesystem::u8path with TODO
  * Fix package installation exit condition after error occured
  * Improve logging during package installations
  * rsx: Formatting change
  * rsx/overlays: Force disable rounded rectangles on macOS
  * rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
  * rsx/overlays: Remove workaround no longer required
  * rsx: Unify UI rendering shaders
  * sys_game: Implemented sys_game_board_storage_write() & Made it modifiable
  * sys_prx: Fix PRX module filename reading (#13339)
  * Add more disconnected limitations in sys_net
  * rsx/overlays: Re-export spinner
  * Update wolfssl from 5.5.0 to 5.5.4
  * Update FAudio from 22.08 to 23.02
  * - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used)
  * rsx/overlays/message-queue: Do not fade albedo, only alpha
  * GUI: Remove ANSI color code from TTY
  * Game list: Use the latest game icon instead of 1.00's (#13340)
  * SDL: Fix button presses
  * Remove obsolete shader compilation hint settings
  * rsx/overlays: Cache the loading animated icon
  * rsx/overlays: Make animation caching possible
  * rsx/overlays: Work around some commitee grandstanding shenanigans
  * rsx/overlays: Minor fixups
  * rsx/overlays: Ellide redundant clock read
  * rsx/overlays: Add time unit to some measured variables
  * rsx/overlays: Shorten notification fadeout
  * rsx/overlays: Fix msvc project files
  * rsx/overlays: Naming sense
  * rsx/overlays: Remove redundant resize
  * rsx/overlay: Some cleanup in animated icon class
  * rsx: Reverse declaration order for animated icon
  * cmake: Add shader compile notification to build system
  * rsx/overlays: Move shader compiling notification to a separate cpp file
  * rsx/overlays: Darken background a bit
  * rsx: Lower shader notification duration to 5 seconds
  * rsx: Remove unnecessary debug pragma
  * rsx: Implement overlay message queue stacking
  * ui: Add 24x24 loading animation
  * build: Fix linux build
  * rsx: Use animated icon and message queue for shader compiler notifications
  * rsx: Fix message queue order and positioning
  * rsx: Add support for rounded rectangles
  * rsx: Implement notification queue
  * System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311)
  * overlays/osk: fix y offset direction facepalm
  * cellOskDialog: improve kb event hook callback
  * overlays/osk: clear on enter
  * overlays/osk: Do not render preview background in separate windows mode
  * overlays/osk: show dialog on key input
  * overlays/osk: Clear text properly in continuous mode
  * cellOskDialog: don't wait for osk event_hook_callback
  * overlays/osk: hide title in separate window mode
  * overlays/osk: fix dialog positioning
  * cellOskDialog: use getter instead of weak_ptr
  * overlays: allow keyboard input if pads are intercepted
  * overlays/osk: fix cellOskDialogExtInputDeviceLock
  * overlays: don't flip if the overlay is invisible
  * overlays/osk: keep dialog open in continuous mode
  * overlays/osk: handle input device change
  * overlays/osk: visualize separate windows
  * rsx: Ignore bad face mode configuration
  * Print LV2 Syscall Usage only if increased since last print
  * readme: Remove Azure, rename Cirrus CI badges
  * evdev_gun: enable udev code on BSDs
  * Update MoltenVK to 1.2.2 (VK 1.3.239)
  * vk: Drop deprecated (239) and removed (240) header
  * Fix SDL CMake warnings
  * SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction
  * input: fix dynamic pad handler mode reset
  * perfoverlay: fix minimal graph min/max calculation
  * Qt: fix vfs dialog usb tab cast
  * sys_usbd: Improved usb_handler_thread timing
  * USIO: Always resize the response vector to the given size
  * sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read()
  * rsx: Remove framebuffer_status_valid flag and move to state
  * rsx: Fix graphics state foot-gun
  * Allow unbinding pad buttons by right clicking (#13283)
  * Whitelist EA Active 2 accessories
  * sys_usbd: fix usb handler deinitialization
  * Deprecate HDD0/disc, make RPCS3/games movable (#13265)
  * macOS CI: move to AArch64 VM (x64 builds) (#13155)
  * overlays: do not open home menu in VSH
  * overlays: add simple home menu
  * overlays/osk: move pointer variables to fxo
  * overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset
  * overlays/osk: Fix layout and positioning
  * cellOskDialog: cellOskDialogSetSeparateWindowOption
  * cellOskDialog: improve dictionary functions
  * overlays/osk: implement first osk pointer
  * overlays/osk: implement scaling
  * overlays/osk: align osk position
  * cellOskDialog: fix error check and improve initialKeyLayout logic
  * overlays/osk: implement "support languages"
  * Fix emucore.vcxproj.filters
  * Fix BUILDING.md Vulkan SDK Version
  * Thread: silence -Wsign-compare on FreeBSD aarch64
  * USIO: Do not crash simply due to invalid commands
  * sys_usbd: Added buffer null check for sys_usbd_transfer_data()
  * sys_fs: Improved sys_fs_fcntl(0xc0000015&0xc000001c)
  * USB: Added VFS USB mass storage devices to the USB device list
  * overlays: fix indentation
  * Recording: Fix possible encoder segfault
  * cellUserInfo: fix potentially locked user dialogs
  * input: move config getters to base class
  * input: fix ds4 led/rumble in pad settings
  * rsx: Fix inadvertent signal override for MSAA
  * rsx: Allow vertex fetch from uninitialized register
  * Qt: add system cmd dialog
  * Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option
  * Add output scaling filtering options, migrate FSR checkbox to these options
  * rsx: Fix some pipe state signal propagation routines
  * PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221)
  * Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation
  * Qt: more package install fixes
  * Qt: fix some package install cancellation issues
  * package_reader: fix some warnings
  * vk: Bump max number of suppported inline draw calls to 32k
  * rsx/vk: Fix some problems with dynamic state updates
  * vk: Avoid loading the whole dynamic state properties if only the shader changed
  * rsx: Simplify the debug overlay print text routines.
  * vk: Switch programs if the primitive type changed
  * Fix GCC11 compilation
  * Fix compilation
  * glsl: Update fog enums in shaders
  * rsx: Propagate decode failures up the chain.
  * Fix GCC compilation
  * rsx: Use gcm cast to handle input enum validation
  * rsx: Fix printing of expected values
  * vk: Short-circuit program load if state did not change
  * rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
  * vk: Fix rare crash when handling mixed depth format types
  * rsx: Improve performance by using an integral type to indicate error
  * rsx: Fix vertex decode
  * rsx: Fixup vertex enums in shaders
  * refactor: Fix build
  * Refactor gcm enums
  * rsx/lv2: Refactor DMA control stuff after VSH work
  * rsx: Minor refactoring RSXThread
  * USIO: Backup file fixup
  * Qt: move progress indication to own handler
  * Qt: use play_sound callback instead of QSound
  * cellMouse: decrease some log levels
  * Fix some includes and warnings
  * USIO: Emulation Performance Optimization
  * Qt: add shortcut manager
  * Set LSApplicationCategoryType to games
  * pine: fix some warnings
  * pine: simplify writing strings
  * pine: replace goto with lambda
  * Input: ignore F11 in keyboard pad handler (starts/stops recordings)
  * Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled
  * Improve error logging
  * Unbreak BSD
  * VSH Improvements (#13172)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1063394 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 1)
RPCS3 is a PlayStation 3 emulator
Displaying revisions 21 - 24 of 24
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