Revisions of lix

Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 978433 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 7)
- Update to version 0.9.45
  https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt

- Update to version 0.9.39
  https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 885722 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
- Update to version 0.9.36
  * Add a whopping 66 multiplayer maps by Flopsy, including
    Perfect Situation
  * Fix #413: The new-level button in the editor will now ask for
    data loss before clearing the map and clearing the undo buffer.
    You can click Save, Discard, or Cancel.
  * Reword the grid tooltip in the editor to clarify that it will
    affect future moves; it will have no immediate effect on the
    current selection.
    Before: "Grid 2: Rounds tiles' coordinates to multiples of 2."
    Now: "Grid 2: Tiles will move in steps of 2 pixels."
  * Support a hidden option (not in the options menu) that allows
    you to suppress the editor's offset of copypasted tiles; this
    is (16,16) by default. (Hidden options are hacks; for the long
    term, I need to visualize the copying in place.) For now, to
    suppress the offset, put in your user/options.sdl:
    editorCopiedTilesOffset 0
  * Mouse speed on Linux defaults to 10, not 20. This produces
    better results on my machine when (fast movement frees mouse)
    is off, the default on Linux.
    I haven't examined the speed on other systems yet.
  * Update the build docs in doc/build/ about minimum compiler
    versions.
  * In the doc/formats/ directory, document replay pointing,
    terrain lines in levels, groups in levels.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 859107 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 5)
- Update to version 0.9.35
  * Undo/redo feature: The editor allows full undo and redo.
    Everything that is visible in the editor's level display is
    undoable.
  * Fix #406: The camera rounds correctly to determine the mouse
    coordinates in the level. Before, with deep zoom, the mouse
    seemed to select things 1 pixel too far right and 1 pixel too
    far down.
  * Fix #405: The editor reinitializes its camera when the level's
    torus wrapping changes. This prevents graphical leftovers.
  * Fixed compilation errors that appeared with DMD 2.094.2.
- Update to version 0.9.34
  * lemforum: Backroute fixes for 6 levels, mainly due to Wibble's
    backroutes: Bipolar Maniac, initial lix 10->11, floaters 5->6.
  * Las Ranas Hermanas, raise frogs.
  * Triangle Inequality, eliminiate trivializing backroute.
  * One Lix Showdown, likely functional but slightly unelegant fix.
  * Some Like to Run, faster spawn interval, needs checking.
  * Skulls, Sludge and Steel - possible fix, needs checking.
  * (No fixes yet for Duality and Dream the impossible Dream.)
  * Credit minim in doc/thanks.txt for upscaling the GUI icons
    to 150%, 200%, 300%
  * of the C++ Lix icons for 640x480 = 100%. minim worked on these
    icons in 2016.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 825190 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 4)
- Update to versino 0.9.33
  * With more than 18 assignments, the tweaker doesn't mispaint
    the line for current physics update over the tape recorder
    buttons anymore.
  * The tweaker erases the lines properly when two assignments
    change order from tweaking. This fixes a mispainting of
    assignment lines.
  * Before, with 18 or more assignments, the completely filled
    tweaker always hid the assignments that came last in the
    replay. Now, the tweaker hides assignments that are far away
    from the current physics update. Now, to view early
    assignments, rewind the game. To see late assignments, forward
    the game.
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 823962 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 3)
- Update to version 0.9.32
  * Added Raymanni's crab trap at images/raymanni/crab.T.txt.
    There is an example level, Crab Nightmare, in
    levels/misc/simon/crabnightmare.txt.
  * Added Thirteen Little Skills (version 2), a level contest
    entry by Proxima.
  * Every Lix for Herself (lemforum Lovely): Quicken the spawn
    interval, to make it nicer to assign floaters to lix from the
    leftmost hatch.
  * Multiplayer: Pressing twice the end-game key (Esc by default)
    doesn't exit the match, but rather opens and cancels the
    exit-match dialog.  This avoids accidental exiting. To exit
    the match via keyboard, press Esc, then the key to delete
    files/lose data.
  * Replay tweaker: Add an extra line for the currently-shown
    physics update.
  * Remove the unnecessary translatable string
    optionShowButtonHotkeys. Button hotkeys are always shown, there
    is no option to disable that; this option was removed in Lix
    0.9.30. This removes the leftover language field, so that
    data/language/*.txt doesn't warn on loading a language.
  * Code: Fix deprecations according to DMD 2.093: Annotate
    ref-returning functions with return
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 817932 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Complete specfile overhaul since the game was rewritten in dlang
- Add dlang dependencies
  * deps.tar.gz
- Add script for that creates the dlang dependencies
  * create-dependencies.sh
- Shortened Summary
- Use current URL
- Package manpage
- Update to version 0.9.31
  * Lots of changes since the last packaged version
    See https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
    for the full changelog
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 380226 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 1)
public domain, but through CC0
Displaying revisions 21 - 27 of 27
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