Revisions of lix
Matthias Mailänder (Mailaender)
accepted
request 978433
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 0.9.45 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt - Update to version 0.9.39 https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
Ferdinand Thiessen (susnux)
accepted
request 885722
from
Martin Hauke (mnhauke)
(revision 6)
- Update to version 0.9.36 * Add a whopping 66 multiplayer maps by Flopsy, including Perfect Situation * Fix #413: The new-level button in the editor will now ask for data loss before clearing the map and clearing the undo buffer. You can click Save, Discard, or Cancel. * Reword the grid tooltip in the editor to clarify that it will affect future moves; it will have no immediate effect on the current selection. Before: "Grid 2: Rounds tiles' coordinates to multiples of 2." Now: "Grid 2: Tiles will move in steps of 2 pixels." * Support a hidden option (not in the options menu) that allows you to suppress the editor's offset of copypasted tiles; this is (16,16) by default. (Hidden options are hacks; for the long term, I need to visualize the copying in place.) For now, to suppress the offset, put in your user/options.sdl: editorCopiedTilesOffset 0 * Mouse speed on Linux defaults to 10, not 20. This produces better results on my machine when (fast movement frees mouse) is off, the default on Linux. I haven't examined the speed on other systems yet. * Update the build docs in doc/build/ about minimum compiler versions. * In the doc/formats/ directory, document replay pointing, terrain lines in levels, groups in levels.
Ferdinand Thiessen (susnux)
accepted
request 859107
from
Martin Hauke (mnhauke)
(revision 5)
- Update to version 0.9.35 * Undo/redo feature: The editor allows full undo and redo. Everything that is visible in the editor's level display is undoable. * Fix #406: The camera rounds correctly to determine the mouse coordinates in the level. Before, with deep zoom, the mouse seemed to select things 1 pixel too far right and 1 pixel too far down. * Fix #405: The editor reinitializes its camera when the level's torus wrapping changes. This prevents graphical leftovers. * Fixed compilation errors that appeared with DMD 2.094.2. - Update to version 0.9.34 * lemforum: Backroute fixes for 6 levels, mainly due to Wibble's backroutes: Bipolar Maniac, initial lix 10->11, floaters 5->6. * Las Ranas Hermanas, raise frogs. * Triangle Inequality, eliminiate trivializing backroute. * One Lix Showdown, likely functional but slightly unelegant fix. * Some Like to Run, faster spawn interval, needs checking. * Skulls, Sludge and Steel - possible fix, needs checking. * (No fixes yet for Duality and Dream the impossible Dream.) * Credit minim in doc/thanks.txt for upscaling the GUI icons to 150%, 200%, 300% * of the C++ Lix icons for 640x480 = 100%. minim worked on these icons in 2016.
Ferdinand Thiessen (susnux)
accepted
request 825190
from
Martin Hauke (mnhauke)
(revision 4)
- Update to versino 0.9.33 * With more than 18 assignments, the tweaker doesn't mispaint the line for current physics update over the tape recorder buttons anymore. * The tweaker erases the lines properly when two assignments change order from tweaking. This fixes a mispainting of assignment lines. * Before, with 18 or more assignments, the completely filled tweaker always hid the assignments that came last in the replay. Now, the tweaker hides assignments that are far away from the current physics update. Now, to view early assignments, rewind the game. To see late assignments, forward the game.
Michael Vetter (jubalh)
accepted
request 823962
from
Martin Hauke (mnhauke)
(revision 3)
- Update to version 0.9.32 * Added Raymanni's crab trap at images/raymanni/crab.T.txt. There is an example level, Crab Nightmare, in levels/misc/simon/crabnightmare.txt. * Added Thirteen Little Skills (version 2), a level contest entry by Proxima. * Every Lix for Herself (lemforum Lovely): Quicken the spawn interval, to make it nicer to assign floaters to lix from the leftmost hatch. * Multiplayer: Pressing twice the end-game key (Esc by default) doesn't exit the match, but rather opens and cancels the exit-match dialog. This avoids accidental exiting. To exit the match via keyboard, press Esc, then the key to delete files/lose data. * Replay tweaker: Add an extra line for the currently-shown physics update. * Remove the unnecessary translatable string optionShowButtonHotkeys. Button hotkeys are always shown, there is no option to disable that; this option was removed in Lix 0.9.30. This removes the leftover language field, so that data/language/*.txt doesn't warn on loading a language. * Code: Fix deprecations according to DMD 2.093: Annotate ref-returning functions with return
Michael Vetter (jubalh)
accepted
request 817932
from
Martin Hauke (mnhauke)
(revision 2)
- Complete specfile overhaul since the game was rewritten in dlang - Add dlang dependencies * deps.tar.gz - Add script for that creates the dlang dependencies * create-dependencies.sh - Shortened Summary - Use current URL - Package manpage - Update to version 0.9.31 * Lots of changes since the last packaged version See https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt for the full changelog
Ferdinand Thiessen (susnux)
accepted
request 380226
from
Matthias Mailänder (Mailaender)
(revision 1)
public domain, but through CC0
Displaying revisions 21 - 27 of 27